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  1. page home edited NMC Technology Outlook > Australian Tertiary Education 2014-2019 An NMC Horizon Report Regiona…

    NMC Technology Outlook > Australian Tertiary Education 2014-2019 An NMC Horizon Report Regional Analysis
    ...
    of experts to managed the
    Horizon.AU is a project that applies the process developed for the New Media Consortium's Horizon Project with a focus on emerging technologies for tertiary institutions in Australia. Members of the Australia education community are encouraged to follow the panel of expert's progress as the discussion unfolds and to use the wiki as a resource and reference tool.
    What's New?
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Friday, January 9

  1. msg Hello message posted Hello Hello fellow panelists. Its good to be back for another year to see what's on the horizon. reg…
    Hello
    Hello fellow panelists. Its good to be back for another year to see what's on the horizon.

    regards,

    Maree
    3:32 pm
  2. msg Ernest & Young Graph message posted Ernest & Young Graph
    Ernest & Young Graph
    Enerst Diag.jpg
    3:32 pm
  3. page Wireless Power edited What is Wireless Power? [[include component="page" page="TopicsNav"]] Anyo…

    What is Wireless Power?
    [[include component="page" page="TopicsNav"]]
    Anyone who attends a class or meeting where most of the participants have laptop computers is well aware that there are never enough power outlets—and when they are available, they are invariably located in inconvenient places. Wireless power, already being prototyped by several companies, promises to alleviate the problem by making power for charging batteries in devices readily available. Using near-field inductive coupling, power can be transmitted through special surfaces or even through open space to charge devices within a home, office, school, or other setting. Consumer products are already entering the market; the Powermat, for instance, charges up to three devices placed onto its surface (each device must first be slipped into a compatible sleeve). Fulton Innovation's eCoupled technology is designed to be built into desk- and countertops, enabling not only power transfer but other wireless communications between devices placed on the surfaces. Witricity is developing transmitters that would be embedded in walls or other furniture, transferring power via inductive coupling to receivers attached to devices anywhere within the home or classroom. The impact of wireless power for education will primarily be felt in learning spaces; the devices we carry will become more useful and easier to maintain, with increased opportunity for longer use in a variety of settings.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: Larry Feb 8, 2012
    (1) How might this technology be relevant to the educational sector you know best?
    add your response here
    add your response here
    (2) What themes are missing from the above description that you think are important?
    add your response here
    add your response here
    (3) What do you see as the potential impact of this technology on teaching, learning, or creative inquiry?
    add your response here
    add your response here
    (4) Do you have or know of a project working in this area?
    add your response here
    add your response here
    [[include component="page" page="Project Form Link"]]

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  4. page WhatsNew edited What's New? The final results are in! Download the PDF of the tallies and final topics that wil…

    What's New?
    The final results are in! Download the PDF of the tallies and final topics that will inform the production of the report.
    The wiki is now open! If you are new to using this kind of wiki, see our Getting Started guide.
    Welcome Advisory Board members! Please introduce yourselves via the discussion tab on the wiki main page.

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  5. page Web Aggregation Tools edited What are Web Aggregation Tools? [[include component="page" page="TopicsNav"…

    What are Web Aggregation Tools?
    [[include component="page" page="TopicsNav" ]]
    Aggregation is the process of transparently gathering together distributed pieces of online content based on an interest in the topic(s), the author(s), or other shared characteristics. RSS readers are one way to aggregate data, but with the increase in personal publishing, new tools for aggregation are emerging. Using these tools, readers can easily track a distributed conversation that takes place across blogs, Twitter, and other publishing platforms, as well as pull in relevant resources from news feeds and other sources. Some educators and students are seeking alternatives to course management systems, preferring to open their discussions and make use of a variety of tools instead. Aggregation can reunite course discussions that once took place within CMS forums, even if they are scattered among different platforms and tools. Aggregation can allow a class to visualize its conversations in new ways. Information is available when and where the reader wishes, in almost any desired format.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: alan Jan 27, 2010
    (1) How might this technology be relevant to the educational sector you know best?
    your response here
    another response here
    (2) What themes are missing from the above description that you think are important?
    your response here
    another response here
    (3) What do you see as the potential impact of this technology on teaching, learning, or creative expression?
    your response here
    another response here
    (4) Do you have or know of a project working in this area?
    [[include component="page" page="Project Form Link" ]]

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  6. page Wearable Technology edited What is Wearable Technology? [[include component="page" page="TopicsNav"]] …

    What is Wearable Technology?
    [[include component="page" page="TopicsNav"]]
    Wearable technology refers to devices that can be worn by users, taking the form of an accessory such as jewelry, sunglasses, a backpack, or even actual items of clothing such as shoes or a jacket. The benefit of wearable technology is that it can conveniently integrate tools that track sleep, movement, location, social media, and even new classes of devices that are seamlessly integrated with a user’s everyday life and movements. Google's “Project Glass” is one of the most talked about current examples — the device resembles a pair of glasses, but with a single lens. A user can see information about their surroundings displayed in front of them, such as the names of friends who are in close proximity, or nearby places to access data that would be relevant to a research project. Another is the Jawbone Up bracelet that tracks how you eat, sleep, and move. Other wearable technology already in the market includes clothing that can keep a mobile device charged via solar cells, allow interactions with a user’s devices via sewn-in controls or touch pads, collect data on a person's movements, and much more.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: Sam Feb 8, 2012
    (1) How might this technology be relevant to the educational sector you know best?
    Universities and schools will need to cope with another change in the definition of what and where computing is jnxyz Feb 6, 2014
    In the VET sector where students are gathering assessment evidence in workplaces and generally outside the classroom there's a lot of potential here both for recording activity but also for ensuring authenticity robyn.jay Feb 15, 2014 Similarly for universities with both an emphasis on work integrated learning (PACE at Macquarie), practicums and fieldwork, there is a lot of potential here. helen.carter Feb 26, 2014
    Possibility of BYO lots-of-devices! Perhaps the size will determine which task it’s useful for – the larger screen for viewing while the miniature for data collection, audio and functionality.joanne.woodrow Feb 18, 2014
    (2) What themes are missing from the above description that you think are important?
    The dual categorisation that should apply to wearables - were some are independent wrist PCs, and others act as remote spokes for a smartphone hub. jnxyz Feb 6, 2014
    The integration of worn devices could provide a seamless virtual layer to reality which could be closely linked to Quantified selfjoanne.woodrow Feb 18, 2014
    (3) What do you see as the potential impact of this technology on teaching, learning, or creative inquiry?
    For some, the wrist-PC will eventually replace the mLearning role of the smartphone as mobilisation/miniturisation and natural user interface development continues. For others it will prove a way to super-charge the mLearning tasks they already use a smartphone for. jnxyz Feb 6, 2014
    Immediate ramifications for learning space design. (cpaterso Feb 14, 2014)
    wearables will require a great deal of teaching and professional development 1) how to use something like Google Glass 2) all of the issues that will arise around the ethics of such devices - where they are appropriate and where they are not 3) quite possibly too around Occupational Health and Safety (eg will people fall of railway station platforms while wearing Google Glass?) 4) Legal: there will be legislation around the use of these potentially invasive devices that teachers and students will need to be aware of michael.coughlan Feb 16, 2014
    1. Huge impact in health sciences. 2. Natural progression for those who have embraced mLearning but wide chasm for late adopters. 3. We've become fairly adept at walking and texting without mishap so 'googlassing' might not be that dangerous on railway platforms.joanne.woodrow Feb 18, 2014
    Wearable devices will signal a new level of data collection and the possibility of analytics. Comparative data from hundreds of thousands of uses from everyday activity can create new opportunities for research, particularly in areas such as health sciences. I'm guessing it will not be long before a research project using a fitbit is launched in an Australian higher education institution ! c.macken Feb 23, 2014c.macken
    (4) Do you have or know of a project working in this area?
    Project at Griffith University using wearable video cameras (e.g. http://www.looxcie.com/ and eventually Glass) to record and stream video from the instructors perspective to capture student participation in a lecture environment, complementing traditional lecture capture of just the presenter (or their slideshow) and encouraging more interactive student participation. j.zagami Feb 26, 2014
    Project at Griffith University using wireless EEG headsets (such as the http://emotiv.com/) to provide students with personal measures of their attention and cognitive activity during instruction to support reflective learning practices. j.zagami Feb 26, 2014
    another response here
    [[include component="page" page="Project Form Link"]]

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  7. page Watch Lists edited [[include component="page" page="PressClippingsNav"]] Press Clippings: Publis…
    [[include component="page" page="PressClippingsNav"]]
    Press Clippings: Published Technologies to Watch Lists
    This area is a place to collect "Technologies to Watch" lists published by other organizations.
    Though these lists and publications may serve a different audience and purpose than the Horizon Report does, they contain many useful descriptions and discussions that can and should inform our work.
    We'd love to see your clippings here as well! Please use the edit this page button to add more, or add comments on how or why you think they may or may not be important. As is the convention throughout the Horizon Project Wiki, we ask you to identify items you think are of high interest to us, as I have done here by typing 4 tilde (~) characters-- Sam Apr 14, 2011 (note - to keep the wiki clean, please put spaces on either side of your marks). This will help us to sift through the articles and determine which ones resonate most strongly with the board as a whole.
    Recommended Reading
    gillysalmon Feb 6, 2014 needs a bit of collation to be meaningful!
    CEA: 5 Technology Trends to Watch
    http://content.ce.org/PDF/2K13_5tech_proof.pdf
    In October, the Consumer Electronics Association (CEA) released their annual list of technologies that are expected to influence the consumer electronics industry in the next few years.
    15 Current Technologies A Child Born Today Will Never Use
    http://news.yahoo.com/15-current-technologies-child-born-today-never-142409696.html good way of looking at future student perspective gillysalmon Feb 6, 2014
    This article predicts what the future landscape will look like and which technologies will become obsolete in that landscape, many of which, have been a huge part of our own lives in a way that our kids will never experience. jnxyz Feb 2, 2014 (cpaterso Feb 6, 2014)
    The 5 Mobile Technologies to Watch in 2014
    http://www.infoworld.com/d/mobile-technology/the-5-mobile-technologies-watch-in-2014-233049
    64-bit apps, motion coprocessors, iBeacons, Miracast, and MBaaS all could be on the brink of achieving great things.
    5 Tech Trends That Will Change Gaming Forever
    http://mashable.com/2013/06/19/gaming-tech-trends/
    This year’s E3 Expo showed off the newest technology intended to enhance the gaming experience. Mashable highlights the five trends they expect to change gaming in the next few years. gillysalmon Feb 6, 2014jason.maddern Feb 12, 2014
    Forrester's Top 15 Emerging Technologies to Watch: Now to 2018
    http://blogs.forrester.com/brian_hopkins/13-02-07-forresters_top_15_emerging_technologies_to_watch_now_to_2018
    Forrester released its top 15 emerging technologies to watch after examining how today’s hot technology create platforms for future disruption. Topics include sensors and remote computing technologies and process data management technologies.
    IBM Unveils 5 Smart Technology Trends For The Next 5 Years
    http://www.forbes.com/sites/gregsatell/2013/12/17/ibm-unveils-5-smart-technology-trends-for-the-next-5-years/
    IBM focuses on smart technologies this year with its with its 5 in 5 annual predictions list from smarter classrooms to smarter privacy and protection.
    Seven Technologies to Disrupt the Next Decade
    http://www.newscientist.com/special/seven-technologies-to-disrupt-the-decade
    New Scientist picks the ideas, concepts and gadgets that are set to shake things up in the next decade.joanne.woodrow Feb 4, 2014 (cpaterso Feb 6, 2014)jason.maddern Feb 12, 2014
    6 ideas to watch from MIT Technology Review’s 35 Innovators Under 35 list
    http://gigaom.com/2013/08/24/6-ideas-to-watch-from-mit-technology-reviews-35-innovators-under-35-list/
    From a nuclear reactor that runs on nuclear waste to a totally new way to transfer money, big ideas are coming out of the younger generation.
    The 10 Biggest Trends in Ed Tech
    http://thejournal.com/articles/2013/12/13/the-10-biggest-trends-in-ed-tech.aspx
    T.H.E. Journal surveyed a panel of experts to consider 10 topics related to instructional technology and predict whether each topic will be HOT ⇧, LUKEWARM ⇔, or LOSING STEAM ⇓ in 2014. jnxyz Feb 2, 2014 dirk Feb 2, 2014 (cpaterso Feb 6, 2014)jason.maddern Feb 12, 2014 andrea.mclagan Feb 15, 2014
    Top 5 Trends to Watch in 2014
    http://www.freshminds.net/2014/01/top-5-trends-watch-2014/
    FreshMinds’s top 5 trends to watch in 2014 include the collaborative economy, wearable tech, personalisation, consumer privacy concerns and adopting lean start-up principles. jnxyz Feb 2, 2014joanne.woodrow Feb 4, 2014 (cpaterso Feb 6, 2014)jason.maddern Feb 12, 2014 andrea.mclagan Feb 15, 2014
    The Top 7 Technology Trends That Will Dominate 2014
    http://www.forbes.com/sites/jaysondemers/2013/10/31/the-top-7-technology-trends-that-will-dominate-2014/
    Forbes lists its 7 predictions for technology trends that will dominate 2014 including natural language search overtaking keyword-based search.

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  8. page Volumetric and Holographic Displays edited What are Volumetric and Holographic Displays? [[include component="page" page="T…

    What are Volumetric and Holographic Displays?
    [[include component="page" page="TopicsNav"]]
    One of the long anticipated innovations to stem from the rapid progression of technology has been holographic or volumetric displays, also referred to as 3D displays. Since 2005, researchers have been working toward creating practical uses for holography, and the aggregated attempts of these developers over the years have turned 3D visuals into an experience that can be facilitated by a personal mobile device. MIT's Media Lab produced a holographic projector that employs a spatial light modulator (SLM), the central component of digital holography, to create a holographic video. As these technologies continue to be refined, it won't be long before consumers will have the option of purchasing devices with holographic capabilities, an advancement that will be accompanied by a offering of downloadable media files in 3D formats.
    INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).
    Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: Larry Feb 8, 2012
    (1) How might this technology be relevant to the educational sector you know best?
    add your response here
    add your response here
    (2) What themes are missing from the above description that you think are important?
    add your response here
    add your response here
    (3) What do you see as the potential impact of this technology on teaching, learning, or creative inquiry?
    add your response here
    add your response here
    (4) Do you have or know of a project working in this area?
    Some folk from my hometown are involved in voxon which started life as holodome.
    add your response here
    [[include component="page" page="Project Form Link"]]

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